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Como un humano no puede absorber una ALMA humana La flor del mundo exterior. Me pregunto No parece haber ninguna diferencia en los casos de control.
Como sea. Son una molestia para trabajar de todos modos. Excepto para preguntar cuando voy a terminar su cuerpo. Quiero que esto funcione. After the protagonist has completed the date with Alphys by giving her Undyne's Letter , Papyrus calls the protagonist and strongly recommends that they meet Alphys at her lab.
When the protagonist arrives at the Lab, there is a note in front of the previously locked door, which now opens upon approaching. After entering the door, the protagonist rides an elevator that malfunctions and crashes.
Once the protagonist enters and opens the elevator door, they cannot return to the rest of the Underground as they are locked in the True Lab.
The protagonist traverses the True Laboratory where they find several Lab Entries, Amalgamates, and four keys which give access to the power supply to restart the elevator.
In the True Lab, the protagonist learns about how Alphys experimented with determination, SOULs, fallen monsters, and Golden Flowers. It is here that the protagonist learns about the term "fallen down", which refers to a comatose state that monsters fall under before turning to dust this term was previously mentioned in one of Mettaton's diaries in his house.
While working with Determination, Alphys resurrected monsters who had "fallen down" such as Shyren's sister and Snowdrake's Mother , who as a result soon melted into Amalgamates.
The protagonist also discovers that Alphys attempted to create a soulless vessel from a Golden Flower; the vessel is heavily implied to be Flowey.
Alphys's lab entries provide backstory on her experiments and are found throughout the True Lab. While exploring the Lab, the protagonist encounters a strange machine.
This machine is the DT Extraction Machine , which Alphys used to extract determination from the six previously captured human SOULs. The protagonist also finds several VHS tapes that lack video motion but retain their audio.
These tapes imply that the fallen human possessed darker tendencies: they attempted suicide as part of a plan to combine their SOUL with Asriel's to pass through the barrier, and that Asriel reluctantly helped them carry out their plan.
The VHS TV in this room resembles the TV that projects Photoshop Flowey's face. The protagonist then restores power to the elevator.
Moments later, Amalgamates surround them. Alphys rushes into the room, saves the protagonist, and states that Amalgamates can get violent when not fed.
After the Amalgamates leave the room, Alphys thanks the protagonist for the help and mentions that it is not the Amalgamates which would have made her "disappear" but instead something cowardly which she might do.
This cowardly act may be suicide considering that some neutral endings tell of Alphys disappearing. As the protagonist makes their way to the elevator, the exit cuts off, and a voice is heard congratulating the protagonist.
The elevator then leaves the protagonist in New Home , with the elevator down to the CORE sealed off with vines so that the protagonist cannot leave.
This indicates that the requirements have been met for the True Pacifist Ending. Upon defeat, Undyne the Undying informs the protagonist that Alphys has evacuated the majority of the remaining monsters someplace safe, heavily implied to be the True Lab.
In the Genocide ending, the evacuation was pointless, as the first human destroys the entire world and ends the timeline. In contrast to the bright, sterile color scheme of the Lab, the True Lab is grimy, dark, and fog-filled.
It has a dark green celeste color scheme and an unsettling atmosphere. Assorted objects fill the area, including beds, sinks, refrigerators, wall fans, mirrors, and Golden Flowers.
There is a vending machine that dispenses Popato Chisps near the power room door. There are four colored keys scattered throughout the True Lab.
The slots that the keys are inserted into, save for the yellow key, are housed in small, square rooms. These rooms contain hints as to how to obtain the key that belongs in the slot.
After exiting the elevator, the protagonist finds themself in a small room. After walking a short distance, the elevator door closes and is unable to be reopened.
The room has a pathway to the right that leads to a horizontal hallway with entries 1, 2, 3, and 5 along the wall.
The hallway veers upwards into the room with the power room door. The layout of this room is similar to that of the lobby of the CORE, with the power room door to the north and two upwards paths to the left and to the right.
The left path leads to the slot for the red key, and the right path leads to a door that can only be unlocked by using the red key. The power room door is locked and can only be opened after all four keys are used.
This room also contains two fake plants, a vending machine that dispenses Popato Chisps, and a partially readable note from Alphys stating the power room door must be opened to restore power to the elevator.
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